{
    class Shark extends Com.Room.Bullet.Base {
        constructor () {
            super();
            
            // this.init();
        }

        init (isSkill) {
            if(isSkill){
                this.skin = "res/game/bullet/shark_skill.png";
                this.clipY = 4;
                this.pivotX = 148;
            }else{
                this.skin = "res/game/bullet/shark_normal.png";
                this.clipY = 1;
                this.pivotX = 36;
            }
            this.scale(0.4, 0.4);
        }

        loop () {
            super.loop();
            if(this.scaleX < 1){
                this.scaleX += 0.1;
                this.scaleY += 0.1;
            }
        }

        reset (data) {
            this.init(data.isSkill);
            super.reset(data);

            return this;
        }
    }

    Sail.class(Shark, "Com.Room.Bullet.Shark");
}